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Guild Leveling and Perks System

Gather your guildmates, save your credits, and grab your weapons! New Guild functionality including leveling, perks, enhanced management options, and more are now live with Game Update 5.10: Jedi Under Siege in Star Wars?: The Old Republic?.

As you and your guildmates conquer planet after planet, together you will be able to reach greater glory with the new Guild leveling system! This isn’t just limited to conquering planets though. Whether it’s hunting down a legion of rancors or facing the gauntlet of the Eternal Championship, it all adds up. Through these activities, everyone in a Guild, no matter the level, will be able to earn Conquest points to bolster their Guild leveling. The more Conquest points earned, the faster the Guild levels. As the Guild levels with its members, new bonuses and Perks will become available for everyone.

Unlocking Perks is as much a team effort as conquering a planet. A combination of several resources will be needed to purchase these benefits, but they’re worth it. Guilds could race across the terrain with faster mount speed, gain newfound strength with buffs in Flashpoints, and much more! In order to capitalize on these new benefits, Guilds will need to have a Flagship at their disposal. This might seem like a huge hurdle for some, but taking advantage of this newfound growth with Guilds, Flagship emporiums across the Galaxy will be offering ships at an all-time low of 15,000,000 credits!

Guild leaders can rejoice as they will now have some new management tools! Did some funds go missing coincidentally as a recruit got that sleek Manaan Stronghold that everyone wanted? With new Guild logs you’ll be able to keep track of all items and persons either leaving or joining the Guild. Tired of messaging Guild members individually? Guild leaders will now be able to send mail to all the members with ease. Is there an unsavory individual that keeps finding their way into your Guild? Guilds can now ban by Legacy. Meaning that it’s not a character that’s banned, but the entire account. Want to see who the strongest Guild is this side of the system? Guilds that participate in PvP challenges with each other will be able to track their wins for bragging rights and glory!

Exciting rewards, new Guild management tools, Guild leveling and so much more await guildmates who rally together in Game Update 5.10: Jedi Under Siege!

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In December, the Jedi will be under siege in our newest. But the Jedi aren’t the only ones who should be afraid. Iokath’s Gods have woken up and they are going to be coming after you in some of the hardest encounters that have ever existed in Star Wars?: The Old Republic?. We sat down with Lead Operations Designer Matt Pucevich to talk about what it was like building the Master Mode version of Gods from the Machine Operation.Q: Matt, let’s start with something easy. Can you tell everyone who you are and what your role is on Star Wars: The Old Republic?

A: My natural instinct is to answer that question with “I’m me!”, but I guess more usefully:

My name’s Matt Pucevich, and I’m the lead Operations designer for SWTOR. I spend most of my time working with encounter design, though now and again I do get to stretch my legs and dabble in other

bits of development, like world and quest scripting. I’ve done some work with a couple of the Imperial story missions on Ossus, for example.

Now that I think about it, I guess world and quest design for me is a “keeping in touch with my roots” kind of thing –it’s what I originally did when I started on SWTOR. That was… what… almost ten years ago…

…I suddenly feel old.

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Q: What is different for you about building Master Mode Gods from the Machine, compared to your prior work on the Operation?

A: We’re usually not starting from scratch with Master Modes. Over the course of developing Story and Veteran modes some ideas naturally pop into mind for possible future Master mechanics (or variations to existing mechanics) that can really shake up the way an encounter plays and take it up a notch. As an example, in Master Mode, Tyth’s Energy Wave attack (his line area of effect attack) has a knockback whose power scales up with his rage. This single addition completely changes the way that players need to approach the encounter, transforming it into an intricate awareness and positioning challenge.

Contrasting those ideas against the real-world Veteran play data, we usually have a pretty good idea of where to go. Being able to know and watch how players deal with the Veteran version of an encounter is extremely helpful in grounding assumptions, and culling unknowns. This is the main reason I vastly prefer to design Master Modes after the release of Veteran Mode.

Specific to Gods from the Machine, and arguably more importantly, the design of a Master Mode has allowed us to revisit the Veteran Mode and pull its difficulty back to a more Veteran-appropriate place. The PTS testing feedback on that has been encouraging, by the way, so I would encourage you all to check it out if you’ll excuse the shameless plug.

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Last but not least, it wouldn’t be a Cantina event without giveaways! There will be a new Cantina flair for everyone along with special giveaways throughout the stream so be sure to tune in.Giradda the Hutt invites you to compete in the 8v8 spectator sport of Huttball on the giant gas planet of Vandin!

Set in an abandoned industrial complex above a large ravine, the new ‘Sky Shredder’ Warzone pits two cross-faction teams of eight, the Frog-Dogs and Rotworms, in a ruthless battle for fame and fortune. Your team’s mission is simple. Grab the ball, throw the ball and work together to take it over the opposing team’s line to score points. At every turn, you’ll have to watch out for deadly pillars of acid fire, electric shock traps and poison gas.

Here is what you can expect in Oct this year of swtor credits(2018):

Here is some of the exciting gameplay we will be talking about!

  • We will reveal what planet you will be able to explore in our new storyline!
  • Get a spoiler-free overview of the new Empire vs Republic storyline.
  • Meet some of the new and returning characters, including Companions, you can expect to run into.
  • Learn what challenges await in Master Mode Gods from the Machine Operation and how players can acquire the newest Tier of gear.
  • We’ll talk through some of the great Guild changes coming including Guild leveling, Heraldry, PvP challenges, and a host of quality of life changes.
  • And more!

If all of that wasn’t enough, we will be joined by various members of the development team who will be answering your questions throughout the stream.

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Bioware has announced that 5 new Uprisings, Master Difficulty for all KOTFE and KOTET chapters, and Galactic Command gearing changes will be coming with Swtor Update 5.1 on January 24. It is worth to mention that the tribute for Carrie Fisher on Alderaan is approved of by the official team.

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The tribute for Carrie Fisher

A few days ago, players made some proposals to commemorate Carrie Fisher’s passing in Swtor. Once Bioware is back from vacation, they stated that the tribute for her is not bad. It is possible to create a tribute for Carrie Fisher on Alderaan.

Five new Uprisings in Story and Veteran Difficulty

Swtor Update 5.1 is coming on Jan 24, with 5 new uprisings. Here are the names, locations and stories:

Trench Runner in Denova: defeat some rogue Republic troops.

Destroyer of Worlds in Makeb: escort a giant bomb down there and defeat this old monster.

Landing Party in Rakata Prime: Leftover forces from Zakuul try to rebuild a Star Fortress.

Divided We Fall in Coruscant: Rogue Coruscant security forces try to blow up the Senate and blame you for it.

Trial and Error in Space Station: Mad science and experimenting with the Rakghoul plague.

Galactic Command gearing changes in Swtor Update 5.1

As we have reported before, some new currencies, like Commend Tokens, will be added in SWTOR Update 5.1, as well as legacy perks. Here is the list:

1. New currency: Command Tokens, which are legacy wide and retroactively granted. You can earn them from Command Crates. Command Tokens can be used to buy CXP boosters for a lower CXP Tier for your alts, which is much like legacy perks.

2. New currency: Unassembled Components, earned from participation in Warzones.

3. New currency: Unassembled Gear Pieces, earned from Ops bosses or purchased with Unassembled Components. The last boss of an Op has a guaranteed chance to drop a specific Unassembled Gear piece while the other will have an increased chance as you get further into the op.

In addition, Unassembled Gear Pieces combined with Command Tokens will give you a tier set piece on the vendor. The vendor will be added on Jan 24 when Swtor Update 5.1 is released. Besides, it is worth to mention that Master Difficulty for all KOTFE and KOTET Chapters will also be launched with swtor 5.1.

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Help us celebrate five years of Star Wars?: The Old Republic?! As a thank you to our players, we’ve added some exciting new rewards that you can now claim in-game. Get your celebratory items by Monday, January 16, 2017 to help us make this a year to remember!

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Simply use the “Emergency Fleet Pass” ability located in your ability bar to get the Republic or Imperial Fleet. Then, visit the “Strongholds and Crew Skills” area of the Fleet to get your rewards:

Visit the “Anniversary Personnel” vendor to claim new in-game rewards including the Celebration Jawa, a Senya-inspired Holotrainer and a breathtaking 7-piece poster art collection of the game’s major releases to show off in your Stronghold!
Then, for a limited-time, move into Coruscant and Dromund Kaas Strongholds for only FIVE CREDITS (normally 5,000 credits) by visiting the “Strongholds Terminal.”

Finally, as a special thank you to those players who have been continuous Subscribers since launch, we want to show our appreciation with an exclusive Galactic Alliance Statue decoration that you can proudly display in your Strongholds! Visit your in-game mailbox to claim your Statue.
SWTOR Changes to Galactic Command Coming in 5.1
With this in mind, the team has some important changes planned for Game Update 5.1 coming next month to address the above concerns! We are finalizing those changes now and will walk you through our plans during this Thursday’s Livestream, 12/15 so be sure to tune in. If you can’t make the stream we will be posting a recap on the forums. I just wanted to let you know that along with the changes we have already made in 5.0a and 5.0.1, your voices are being heard. We look forward to talking with all of you about the upcoming changes.

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PVP and PVE Lovers Are Just Allowed to Play Together in Swtor Patch 4.3 without Megaservers

Since the PTS patch notes of SWTOR Game Update 4.3 has been revealed, different- type players (pvp & pve) can be able to play together on the same server. It has received most of the concerns. However, the speculated “Megaservers” is not included according to Bioware remarks.

According to the patch notes, gameplay focus areas will be new in update 4.3, which contains both PvP and PvE instances on any server. In that case, even if you love PVP and your friends prefer PVE, you can still play together on the same server. The only thing you need to do is to toggle your focus via the Character Portrait or the mini-map icon.

As for “Megaservers”, many players guessed that Bioware would merge all servers into one. And some even care about who should change character names as there would be many same names when all servers are merged. But, Bioware is quick to clarify that the changes “were only designed to allow friends to play together, regardless of their personal play style”.

Based on the information we would know that nothing will be closing, what they do is just to make it easier for people who prefer to stay on a PvE or PvP server to move wherever they want. So, all current servers will keep the original situation. If want to know what changes are on servers on earth, it should be that they’re removing server “types”. So, just pay attention to your focus setting when you are going to PVP to make sure that you won’t get ganked by a passing PvPer.

On the whole, it is a good change that makes all players to repopulate the old and unpopular PvP servers. At present, you can feel free to invite your friends to login the same server and wait for the release of patch 4.3 on March 8. Accompany with the patch 4.3 is the early access of Kotfe chapter 11. And if you want to become stronger using tradable & useful items, you can buy swtor credits cheap on swtor2credits. Well, the double offers: Up to $20 Coupons & 5% Free Bonus for Cheap Swtor Credits is waiting to be applied to your order. Why don’t you snap this chance get to cheap swtor credits for sale?

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Details about the comming Eternal Championship Arena in SWTORC

Bioware has posted a lengthy list, outlining most of all the details of what to expect with the Eternal Championship Arena coming with Chapter XI.Swtor2credits.com is the best place to buy swtor credits, Swtor2credits.com offers the safe and fast Swtor service, such as Swtor Credits, Swtor Power Leveling and Swtor guide.

I’d like to share some additional details on the Eternal Championship with you. This will touch on several topics as follow:What is the story behind the Eternal Championship? The Eternal Championship is the latest trend in entertainment among Zakuul’s decadent upper class, who happily “tour” the lower levels of their capital to watch their social underlings engage in brutal death matches for fortune and glory.

More details regarding the backstory will be revealed next week in the Developer Live Stream with Charles Boyd!

Leading up to the launch of Game Update 4.2, we’ll also post a Developer Blog about the Eternal Championship.

How does the Eternal Championship work? You start the Eternal Championship by picking up an access Mission, similar to a Flashpoint. You begin at Round 1, and then attempt to complete as many rounds as you can. Completing each round will grant you a certain number of Common Data Crystals. After every round, you check-in to decide whether you want to continue or cash out. The total number of Common Data Crystals you obtain depends on how many rounds you complete.

You can repeat the Eternal Championship as many times as you wish by picking up the access Mission again.

There are 3 weekly Missions to defeat Boss 5, Boss 7, and Boss 10 respectively. Completing each of these will grant you rewards, which will be explained later on.

Composition of the fights for each round. Each round consists of a single fight with a boss encounter. In most cases, they will involve adds.

For Rounds 1-5, they involve a single major mechanic in addition to other combat abilities. These rounds are catered towards players that have just finished Chapters 1-9, and are intended to guide you towards more complex fights. This could involve defeating mobs in a specific order, stepping out of AoE indicators, managing multiple mobs at once, interrupting abilities, etc. As you get further in the rounds, you might see a combination of these at the same time. The goal is to show these mechanics, rather than punish you for failing to deal with them. You will see the impact and cause the fight to take longer, but you won’t be one-shotted because of it.Swtor2credits will provide cheap swtor credits for you ,hope you will enjoy it .

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Gear Rewards from Eternal Champonship in SWTOR

Senior Designer over at BioWare Austine, Steven Chew, made a post on the official SWTOR Forums, that delivers some clarification on their gear goals for the Eternal Championship coming with Patch 4.2.Swtor2credits.com is the best place to buy swtor credits, Swtor2credits.com offers the safe and fast Swtor service, such as Swtor Credits, Swtor Power Leveling and Swtor guide.

This is Steven Chew and I’ll be coordinating as well as working on the Eternal Championship. Firstly, I’d like to thank everyone for providing their input. It’s very encouraging as a developer to hear from players who are engaged in the content that we create. I’ve been going through the posts on this feature for Game Update 4.2, and wanted to give some insight on what we’re trying to achieve with this.

As mentioned in the stream, this is meant to give the solo player (with companion) a series of challenges that gets progressively harder. The goal is to have the first 5 rounds be achievable by players who have just completed the first 9 chapters of KotFE, but with some additional elements. By successfully completing Round 5, they will get gear that is better than what they’ve been able to get from the story content. Beginning in Round 6, the challenges will start increasing in difficulty and building up to the final encounter in Round 10. We are still in the process of fine-tuning what the difficulty increase feels like.

The Eternal Championship provides an alternative way for solo players to get higher tiers of gear, albeit at a slower rate compared to Flashpoints/Operations. The highest rating gear will still be reserved for the more difficult group content as those require more coordination and effort from more players.

Looking through the posts in the thread so far, I’ve seen suggestions that match some of what we’re trying to do, some beyond the scope of this feature, and some additional ideas that are “that’s cool, we should consider that”. I’ll be keeping an eye on this thread so please keep those suggestions coming. I won’t be able to reply to each person individually, but will post an update when we have something substantial to share.

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would you like to try Star Wars Tabletop Role-Playing ?

If you like The Old Republic or Knights of the Old Republic, it’s probably because you enjoy getting immersed in the Star Wars universe in a way that other games like Battlefrontand Bounty Hunter just don’t give you. If you want to really dive into the universe, though, tabletop role-playing games are the way to go.Swtor2credits.com is the best place to buy swtor credits, Swtor2credits.com offers the safe and fast Swtor service, such as Swtor Credits, Swtor Power Leveling and Swtor guide.

Not familiar with tabletop RPGs? If you’ve heard of Dungeons & Dragons, Fate, or Pathfinder, you’ve heard of tabletop RPGs—these are some of the biggest names in the business. They combine social interaction, storytelling, dice rolling, miniatures, and an immersive experience that’s tough to replicate.

In addition to those big names, there are a number of cool Star Wars RPGs out there. Here are four that you should check out!

One of my favorite game companies, Fantasy Flight Games, publishes Edge of the Empire, a game that immerses you in the world of smugglers, bounty hunters, thieves, and other miscreants of the galaxy. Work your way through “grim and gritty adventures in places where morality is gray and nothing is certain,” and try to make sure you don’t attract unwanted attention!

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Come to look at Hoth in Video Games

For as long as I’ve been alive, developers have been trying to get the planet of Hoth right in video games. Here, Kotaku takes a look at Hoth in Video Games: A 30 Year Battle and explores games that got it right and those that got it not quite right, and everything in between. It all began in 1982 (the year I was born) with Atari’s “The Empire Strikes Back”.Swtor2credits.com is the best place to buy swtor credits, Swtor2credits.com offers the safe and fast Swtor service, such as Swtor Credits, Swtor Power Leveling and Swtor guide.

For the time and the Atari 2600, this was a fine looking game. There was then a 1983 arcade version and in 1985, a follow-up to that arcade version, also for the Atari. 10 years after the original, Nintendo gave us a game featuring Hoth for the NES. “The Empire Strikes Back” again made a presence in the video game console world. Hoth was looking pretty good by this version. I recall playing this one at a friend’s house but then we see the true difference a year can make because when they came out with the Super NES version in 1993, we got the least authentic looking Hoth to date. 1993 did, however, bring another Star Wars game: Star Wars: Rebel Assault for the PC, Sega CD, Mac, and 3DO, the first CD-only game published by LucasArts, with a great Hoth level.

Kotaku takes us through the rest of the 90s and the games that attempted to get Hoth right. In 2001 we got a new console and another attempt from Nintendo. We also got Star Wars: Galactic Battlegrounds in 2001.

2004 would bring us the very first Star Wars Battlefront and 2006 would give us a LEGO version of Hoth. Throughout the ages, the platforms and the technology changes, Kotaku takes us along the many faces and worlds of Hoth until we get to the most realistic Hoth to date – Star Wars: Battlefront in 2015.Swtor2credits will provide cheap swtor credits for you ,hope you will enjoy it .

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