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Following the damage adjustments we made last year, we have been monitoring each Class’s performance to see where additional changes would be needed. *Based on your feedback, we made substantial changes to Galactic Command which is now a very solid secondary gearing system.A key piece of feedback we’ve received is that more of you want to provide us with feedback prior to the release of an update. This was extremely valuable last year for both Galactic Starfighter and the Gods from the Machine Operation. The interaction between our developers and players was extensive and made a serious improvement to the quality and functionality of both. As a result, our plan is to give more players the opportunity to participate with us on our Public Test Server (PTS) in the testing of pre-release gameplay including some of the PvP changes planned this summer.

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One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.Here are the changes.The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below.

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One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.Here are the changes.The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below. Following the damage adjustments we made last year, we have been monitoring each Class’s performance to see where additional changes would be needed.

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Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint). We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.First, “skank tanks” are greatly overperforming in PvP.They will be Bind on Equip drops from the new Flashpoint in 5.9. In Master Mode, every boss has a chance to drop a Schematic and the final boss is guaranteed to drop one. Every enemy throughout the Flashpoint has a very low chance to drop one as well.That is the breakdown of what you can expect of the new Augments, coming in Game Update 5.9.

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This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.

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The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.First, “skank tanks” are greatly overperforming in PvP.

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Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint).To craft these Augments will require the same materials as those introduced in Game Update 5.6, but at higher quantities. As a reminder those materials can be found in Command Crates, from Master Mode Operation bosses, and from Ranked PvP Missions. We are also going to add crafting boxes with those materials to Conquests. Medium Yield planets will have a small crafting box and Large Yield Planets will have a large crafting box.Here are the changes.The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below.

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First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.

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One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality. The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.
We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently

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The Schematics to learn these new Augments will not be taught from a trainer. They will be Bind on Equip drops from the new Flashpoint in 5.9. In Master Mode, every boss has a chance to drop a Schematic and the final boss is guaranteed to drop one. Every enemy throughout the Flashpoint has a very low chance to drop one as well.That is the breakdown of what you can expect of the new Augments, coming in Game Update 5.9. Thanks everyone, let us know if you have any questions.In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires.In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires.In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires,Marauders /Sentinels are the only Classes in 5.9 that are receiving slightly different changes than the other Classes this patch so I wanted to call them out separately.

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Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below. First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended.
The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.
We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.

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The goal of these changes is that if you complete the bigger value one-time Objectives on a given character, you have a lot more ability to earn points via repeatable Objectives. Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.

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.I can’t stress the importance of researching this before the game comes out so you know exactly what you’re going to do. As for a bit of self promotion; a good set of class guides to read in helping you choose your class are right on my website actually. You can find them in thesection or links right now, depending on which allegiance you want, Keep in mind that while all of the classes are named differently and look different on both factions, the same mechanics are behind all four of them. Your class will be available to both factions, just slightly different on each side.?

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I’m not saying it is a bad source of information, all I am saying is that you will most likely be able to find what you’re looking for elsewhere and much quicker. Advanced Classes are the bread and butter of swtor’s class advancement. How Advanced Classes works is a bit hard to explain since there really is nothing out there to compare them too. The talent specs for each class do resemble WoW in many ways but the way they make you choose which you want to specialize in at level 10 reminds me a lot more of something along the lines of Aion, Guild Wars or even . As I mentioned before, after you’ve chosen a class I highly recommend you go to either Torhead or another website that you can look up the specs for that clas and do some indepth research so you know exactly what you want come release day.

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PDATE: There has never been a better time to jump in, choose swtor credits a side, and embrace your fate. Star Wars: Rise to Power, an upcoming mobile strategy game currently in Closed Pre-Alpha testing, gives players the chance to engage in diplomacy (or deception) and ultimately become the leader of the Empire or New Republic. Coming off a fresh reset of the game, which sets all players back to level zero, it’s a great time to take your first steps toward your destiny.SWTOR CREDITS

While no worldwide release date has been announced, Android users on Google Play can sign up for the Closed Pre-Alpha, play now, and provide valuable feedback in the development of the game. Visit the registration page today to sign up!

ORIGINAL POST (August 15, 2017):

Move over, Grand Admiral Thrawn and Admiral Ackbar. Soon we’ll find out who really has the greatest strategic mind in the galaxy.SWTOR CREDITS

Lucasfilm and EA announced today Star Wars: Rise to Power, an upcoming mobile strategy game set in the Star Wars universe. While specific details and a release date are yet to be revealed, Android users on Google Play can sign up to play the Closed Pre-Alpha Test. If you qualify, you’ll get to play the game and provide feedback. Visit the registration page and sign up.

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