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One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.Here are the changes.The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below. Following the damage adjustments we made last year, we have been monitoring each Class’s performance to see where additional changes would be needed.

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Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint). We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.First, “skank tanks” are greatly overperforming in PvP.They will be Bind on Equip drops from the new Flashpoint in 5.9. In Master Mode, every boss has a chance to drop a Schematic and the final boss is guaranteed to drop one. Every enemy throughout the Flashpoint has a very low chance to drop one as well.That is the breakdown of what you can expect of the new Augments, coming in Game Update 5.9.

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This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.

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The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.First, “skank tanks” are greatly overperforming in PvP.

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Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint).To craft these Augments will require the same materials as those introduced in Game Update 5.6, but at higher quantities. As a reminder those materials can be found in Command Crates, from Master Mode Operation bosses, and from Ranked PvP Missions. We are also going to add crafting boxes with those materials to Conquests. Medium Yield planets will have a small crafting box and Large Yield Planets will have a large crafting box.Here are the changes.The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below.

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First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.

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One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality. The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.
We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently

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The Schematics to learn these new Augments will not be taught from a trainer. They will be Bind on Equip drops from the new Flashpoint in 5.9. In Master Mode, every boss has a chance to drop a Schematic and the final boss is guaranteed to drop one. Every enemy throughout the Flashpoint has a very low chance to drop one as well.That is the breakdown of what you can expect of the new Augments, coming in Game Update 5.9. Thanks everyone, let us know if you have any questions.In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires.In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires.In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires,Marauders /Sentinels are the only Classes in 5.9 that are receiving slightly different changes than the other Classes this patch so I wanted to call them out separately.

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Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below. First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended.
The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.
We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.

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The goal of these changes is that if you complete the bigger value one-time Objectives on a given character, you have a lot more ability to earn points via repeatable Objectives. Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.

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.I can’t stress the importance of researching this before the game comes out so you know exactly what you’re going to do. As for a bit of self promotion; a good set of class guides to read in helping you choose your class are right on my website actually. You can find them in thesection or links right now, depending on which allegiance you want, Keep in mind that while all of the classes are named differently and look different on both factions, the same mechanics are behind all four of them. Your class will be available to both factions, just slightly different on each side.?

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I’m not saying it is a bad source of information, all I am saying is that you will most likely be able to find what you’re looking for elsewhere and much quicker. Advanced Classes are the bread and butter of swtor’s class advancement. How Advanced Classes works is a bit hard to explain since there really is nothing out there to compare them too. The talent specs for each class do resemble WoW in many ways but the way they make you choose which you want to specialize in at level 10 reminds me a lot more of something along the lines of Aion, Guild Wars or even . As I mentioned before, after you’ve chosen a class I highly recommend you go to either Torhead or another website that you can look up the specs for that clas and do some indepth research so you know exactly what you want come release day.

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Flashpoints + Operations + Uprisings

Flashpoints
  • The Command Experience earned from swtor credits for sale Hammer Station has been reduced in all difficulties to bring it in line with other Flashpoints time commitment.
  • The Ground Pound from the Vixian Mauler in Crisis on Umbara now has a description if a player mouses over the debuff.
Operations
  • The Unassembled Components earned for killing Operation bosses has been increased.

Galactic Starfighter

Component + Crew
  • The Ion Railgun area of effect now properly hits the intended radius.
  • Torpedo tooltips no longer incorrectly state that they are immune to missile breaks.
  • EMP Missile now does 50% damage to player ships as intended (down from 100%)
  • EMP Missile reload timer is now 10 seconds (up from 8)
  • EMP Field now has a cooldown of 45 seconds (up from 40 seconds)

Items + Economy

  • When adding an Augment slot to an item, the Augment Kit dropdown box will now sort by whichever kit the player has the highest quantity of.
  • Command Boosts that drop from Command Crates no longer have a restriction on what Command Ranks they apply to.
  • Items that are linked in chat will now show their rarity alongside their name.
  • Decorations have been added to the Mission reward for Solo-mode Flashpoints.
  • Two tiers of new augments have been added to the game:
    • Item rating 230 Artifact quality – Drop inside of the Copero Flashpoint.
    • Item rating 236 Legendary quality – These are crafted, schematics can be learned by the respective Crew Skill trainer.
  • Improved Disintegration – Disintegrating any item that contains stats in the Command Stash will now result in gaining Unassembled Components instead of Command Experience (CXP). All other items still disintegrate into CXP. We’ve made this change to allow for a more robust way of earning the Unassembled Components to upgrade equipment. This brings increased value to each Command Crate earned through gameplay.
  • The cost of all items on the Unassembled Component (UC) vendor has been increased. Note that the rate players earn UC from existing sources has also been increased at the same rate. This change is to account for the changes to disintegration.
  • The number of Unassembled Components that each player currently possesses has been increased by the same ratio as the cost increase noted above.
  • Unassembled Components are no longer found in the currency tab, instead they are a stackable, bind on legacy item in your inventory.
  • The Intermittent Iokath Conduit and Large Iokath Statue decoration will no longer show up in the decoration UI, as they are not currently available in the game.
  • Players can now deposit and withdraw credits from their Legacy Banks.

Warzones

  • The Unassembled Components earned for completing Warzones has been increased.

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There are two main ways for players to level up gathering professions in Swtor. The first method is the old swtor buying credits fashion way, which is to run around and actually gather the items yourself, leveling the skill up quickly as you run around many different planets and look for nodes. The second way which is suited for people who are beyond the point of lazy is to use their crew members and send them out on missions to go gather resources or them.

When the crew member comes back from a mission they will hand you whatever items they managed to dig up and you will be rewarded with a skillup in that skill. Each mission’s time depends on what level mission it is and what Crew Skill you are doing them as. For example, low level missions will take roughly 5 minutes each and higher level ones will take on average of 35 minutes max. This only applies to gathering skills though, mission crew skills on the other hand take much longer. Depending on what your level is and how many crew members you have, will determine how many people you can send out on missions.

As you could imagine if you combine collecting resources with sending your crew members out on missions, you will level whatever gathering tradeskill you’re working on extremely fast.

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This is just the first part of the quest, it continues later on but for this part swtor buy credits you need to go down the elevator and speak to the Ugnaughts down in this room. Depending on if you pick the light or dark side during this conversation will determine what you have to do for the next step. I chose light so if you want the same quest as me for the next part choose that option too. (The Dark side option isn’t that much different so don’t worry if you’d prefer to choose that. In fact Dark Side is easier).

For this part of the quest you need to kill a Justicar Heavy Gunner, which is a silver con mob in either area that it shows you can complete this quest.

Head to where it shows you on the quest and kill the gold con in the way of the terminal. Use the terminal to download the Schematics and you’re all done.

Kill a Droid inside the Justicar Detention Center to get the Memory Core and then use it on the terminal. Also while you’re on this quest be sure to do “Prison Punishment” which is a bonus that requires you to defeat 8 Justicar Prison Defenders.

I find it easiest to just Quick Travel back to town and start turning in your quests as you head further west. The first quest gets turned in at the Mission Dropbox, the second to Agent Jaffkee and then all the remaining ones to the south in this small little area. After you turn in all of your quests you’ll want to head to the far south where The Works Elevator is. Here you’ll find Fez Burba. Talk to him and accept his quest “Planetary Checkup” before proceeding to the elevator and riding it down to The Works.

Taris is pretty much everyone’s least favorite planet but for some odd reason it is my favorite. The post apocalyptic visuals and the really cool Rakghoul storyline interested me more than any other planet in the game. And even if this planet does blow, everyone has to agree that it’s 400x better than the craphole that is Coruscant.

Taris is a fairly long planet as there is a lot of running around. It’s also fairly grindy which I enjoy because it cuts down on the amount of information I have to give in the guide and not only that grind quests require the least amount of thinking!

Anyway, once you arrive on Tarris the first thing you’ll want to do is accept the quest from Bardo in the spaceport. After you have that exit the spaceport and accept the other quest from Relus Poh. Once you have that quest head a bit southeast to Urana Kiel and accept the quest she has available. After you have that continue southeast to Governor Saresh and refresh your quest at her. After you talk to Governor Saresh head up north to the Taxi Terminal and grab the Taxi Path.

Now we’re reading to leave town. Make sure you have the following quests available to you before you leave town: “Reconstruction Efforts”, “Reclaiming What’s Ours”, “Prized Possessions” and your Class Quest. If you have all those quests you’re ready to get started! Head east out of the town area of Taris and kill some Rakghouls to start the first quest which is a long Bonus quest.

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The Civil War is one of three Warzones currently available in Swtor. This Warzone is located buy swtor credits on the frozen tundra planet of Alderaan and can be accessed by players above the level of 10. The main objective of this Warzone is to control the turrets in the center of the map and protect them as they fire upon the enemy ship. Once your faction gains control of the turret you will want to protect the flag at all costs and prevent the enemy from capturing it and turning it onto your factions ship.

If you are familiar with battlegrounds or any sort of instanced pvp combat (which you should be if you’ve played an MMORPG in the past five years) then you will almost immediately grasp the concept of how this works. The most important thing is fighting the enemies off of the flag and preventing them from capping it. Even if you’re dramatically outnumbered and there is no way you’ll kill everyone attacking you, protecting the flag will vastly benefit your team.

The Civil War is a fairly small Warzone and is easily navigated without a speeder, which is what they call mounts in Swtor. Republic Players start on the southern end of this map and Empire players start on the northern end. Once the Warzone starts speeders will appear in the control room. Right clicking on the speeder will send you on a very quick ride down to the battlefield where you can immediately engage the enemy.

Once the game starts and you click on the speeder you will be taken to your factions “safe zone”. The enemy can’t get you here, but if you stay here for too long you will be removed from the Warzone. Immediately in front of you is the middle objective, which is where the biggest battles generally take place. Off to the left and right are other turrets, generally both of them have smaller battles taking place throughout the game. Each faction has straight access to the middle turret and one side turret. Each of the two factions have access to opposite side turrets.

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