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One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.Here are the changes.The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below. Following the damage adjustments we made last year, we have been monitoring each Class’s performance to see where additional changes would be needed.

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Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint). We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.First, “skank tanks” are greatly overperforming in PvP.They will be Bind on Equip drops from the new Flashpoint in 5.9. In Master Mode, every boss has a chance to drop a Schematic and the final boss is guaranteed to drop one. Every enemy throughout the Flashpoint has a very low chance to drop one as well.That is the breakdown of what you can expect of the new Augments, coming in Game Update 5.9.

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This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.

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The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.First, “skank tanks” are greatly overperforming in PvP.

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Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint).To craft these Augments will require the same materials as those introduced in Game Update 5.6, but at higher quantities. As a reminder those materials can be found in Command Crates, from Master Mode Operation bosses, and from Ranked PvP Missions. We are also going to add crafting boxes with those materials to Conquests. Medium Yield planets will have a small crafting box and Large Yield Planets will have a large crafting box.Here are the changes.The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below.

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First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.

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One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality. The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.
We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently

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The Schematics to learn these new Augments will not be taught from a trainer. They will be Bind on Equip drops from the new Flashpoint in 5.9. In Master Mode, every boss has a chance to drop a Schematic and the final boss is guaranteed to drop one. Every enemy throughout the Flashpoint has a very low chance to drop one as well.That is the breakdown of what you can expect of the new Augments, coming in Game Update 5.9. Thanks everyone, let us know if you have any questions.In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires.In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires.In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires,Marauders /Sentinels are the only Classes in 5.9 that are receiving slightly different changes than the other Classes this patch so I wanted to call them out separately.

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Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below. First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended.
The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.
We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.

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The goal of these changes is that if you complete the bigger value one-time Objectives on a given character, you have a lot more ability to earn points via repeatable Objectives. Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.

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.I can’t stress the importance of researching this before the game comes out so you know exactly what you’re going to do. As for a bit of self promotion; a good set of class guides to read in helping you choose your class are right on my website actually. You can find them in thesection or links right now, depending on which allegiance you want, Keep in mind that while all of the classes are named differently and look different on both factions, the same mechanics are behind all four of them. Your class will be available to both factions, just slightly different on each side.?

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I’m not saying it is a bad source of information, all I am saying is that you will most likely be able to find what you’re looking for elsewhere and much quicker. Advanced Classes are the bread and butter of swtor’s class advancement. How Advanced Classes works is a bit hard to explain since there really is nothing out there to compare them too. The talent specs for each class do resemble WoW in many ways but the way they make you choose which you want to specialize in at level 10 reminds me a lot more of something along the lines of Aion, Guild Wars or even . As I mentioned before, after you’ve chosen a class I highly recommend you go to either Torhead or another website that you can look up the specs for that clas and do some indepth research so you know exactly what you want come release day.

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Swtor Community manager Eric Musco just updated the community about the upcoming class changes for Vengeance Juggernaut/Vigilance Guardian in Swtor patch 5.5, while some damage will be reduced but some increased. The reasons for these changes are also given.never miss to buy cheap swtor credits with Up to $10 cash coupons on Swtor2credits.com.

Class changes for Juggernaut & Guardian in Swtor 5.5

Juggernaut
The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%.
Vengeance
Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15%
Increased the melee bonus damage given by Ravager from 3% to 5%
Draining Scream now deals 45% more damage
Guardian
The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%.
Vigilance
Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15%
Increased the melee bonus damage given by Master Focus from 3% to 5%
Burning Blade now deals 45% more damage

Why are these changes made in Swtor Patch 5.5?

From the DevNotes, Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when its intended use was multi-target AOE, so they reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for part of the DPS loss, they increased the damage of Draining Scream / Burning Blade by 45%, and increased periodic damage and overall melee damage through two passive abilities to make up for the rest of the DPS needed to bring Vengeance / Vigilance in line with its DPS target.

More changes in Swtor 5.5 will be revealed later. Now all changes for Vengeance Juggernaut/Vigilance Guardian are still in development, so we can just wait for the release of Swtor patch 5.5 and get ready for it with cheap swtor credit?from Swtor2credits.

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The Guide of How to Picking the Best Crew Skills for Your SWTOR Class

On the official forum of Star Wars the Old Republic, there is a faithful player who has contributed the very minute guide to the others since he has done the research into it. The guide can help other players find the best crew skills for their players. In order to well gear your character, you had better to buy more swtor credits for you characters.

Today let me tell you what these bonuses mean. We can know that companions now have two bonuses, efficiency and critical. First of all, comes to efficiency which comes in +5,+10, and sometimes maybe +15. It could be just a speed bonus for players to crafting. In my opinion, they are 5%, 10%, and 15% faster speed of crafting and mission completing.

Next let us come to critical which comes in +1, +2, and even +5. That means players have +1%, +2%, and +5% additional chances for the mission or craft.

What is Critical in crafting? That is to say player will either craft an additional item, or if they are making gear, it will come with an augment slot which they can fill with an augment. Players can gain additional items and even some rare rewards from the critical in missions.

In general, the player who has released this guide consider that critical will be better than efficiency since ironically, critical is more efficient with gamers’ money and materials. All in all with changes of these times, it’s not as valuable to critically craft  SWTOR armor and SWTOR weapons  as augment slots are comparatively cheap.

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A missing of the Class Sign Decorations.

Since the Early Access of Galactic Strongholds available, most of you are now trying to get as many decorations as possible to customize your “own home” in Swtor. However, a bad news now is that Bioware forgot to hook up Class Sign Decorations.

The signs do come from Class Achievements, however, because Bioware forgot to hook them up, you cannot have them unlocked. Bioware promised they would fix later, no specific time given.

Another maintenance on Aug.29 for patch 2.9c.

Swtor patch 2.9c will be implemented Friday, on August 29th, 2014 with a two hour duration from 3 a.m. PDT (10a.m. GMT) – 5 a.m. PDT (12p.m. GMT). In this time’s update, the below patches will be fixed:

1. Flashpoint Conquest Objectives are now non-repeatable as intended.
2. The Galactic Starfighter invasion Bonus for llum now applies properly.

Though it seems Bioware has spent a lot of times on the patches fixing these days, players’ favor and interests for their “own home” didn’t fade at all. Instead, swtor patch 2.9b on Aug. 26 has fixed the issue with Galactic Strongholds that caused reduced performance in some instances, and the issue where player’s Legacy Titles would appear blank.

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