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One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.Here are the changes.The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below. Following the damage adjustments we made last year, we have been monitoring each Class’s performance to see where additional changes would be needed.

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Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint). We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.First, “skank tanks” are greatly overperforming in PvP.They will be Bind on Equip drops from the new Flashpoint in 5.9. In Master Mode, every boss has a chance to drop a Schematic and the final boss is guaranteed to drop one. Every enemy throughout the Flashpoint has a very low chance to drop one as well.That is the breakdown of what you can expect of the new Augments, coming in Game Update 5.9.

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This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.

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The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.First, “skank tanks” are greatly overperforming in PvP.

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Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint).To craft these Augments will require the same materials as those introduced in Game Update 5.6, but at higher quantities. As a reminder those materials can be found in Command Crates, from Master Mode Operation bosses, and from Ranked PvP Missions. We are also going to add crafting boxes with those materials to Conquests. Medium Yield planets will have a small crafting box and Large Yield Planets will have a large crafting box.Here are the changes.The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below.

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First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.

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One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality. The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.
We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently

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The Schematics to learn these new Augments will not be taught from a trainer. They will be Bind on Equip drops from the new Flashpoint in 5.9. In Master Mode, every boss has a chance to drop a Schematic and the final boss is guaranteed to drop one. Every enemy throughout the Flashpoint has a very low chance to drop one as well.That is the breakdown of what you can expect of the new Augments, coming in Game Update 5.9. Thanks everyone, let us know if you have any questions.In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires.In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires.In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires,Marauders /Sentinels are the only Classes in 5.9 that are receiving slightly different changes than the other Classes this patch so I wanted to call them out separately.

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Let’s talk about the changes coming to Tanks in Game Update 5.9. There are two things that informed the changes you will find below. First, “skank tanks” are greatly overperforming in PvP. This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended.
The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.
We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.

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The goal of these changes is that if you complete the bigger value one-time Objectives on a given character, you have a lot more ability to earn points via repeatable Objectives. Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.

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.I can’t stress the importance of researching this before the game comes out so you know exactly what you’re going to do. As for a bit of self promotion; a good set of class guides to read in helping you choose your class are right on my website actually. You can find them in thesection or links right now, depending on which allegiance you want, Keep in mind that while all of the classes are named differently and look different on both factions, the same mechanics are behind all four of them. Your class will be available to both factions, just slightly different on each side.?

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I’m not saying it is a bad source of information, all I am saying is that you will most likely be able to find what you’re looking for elsewhere and much quicker. Advanced Classes are the bread and butter of swtor’s class advancement. How Advanced Classes works is a bit hard to explain since there really is nothing out there to compare them too. The talent specs for each class do resemble WoW in many ways but the way they make you choose which you want to specialize in at level 10 reminds me a lot more of something along the lines of Aion, Guild Wars or even . As I mentioned before, after you’ve chosen a class I highly recommend you go to either Torhead or another website that you can look up the specs for that clas and do some indepth research so you know exactly what you want come release day.

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It is the right time to unlock Swtor Togruta species because you can enjoy 50% discount all this week! Don’t hesitate if you want this distinct and colorful species. You can also read more about Swtor Togruta to decide whether you’ll unlock the species or not.And you can buy swtor credits cheap on Swtor2credits .

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Is it worth unlocking Swtor Togruta species?

Togruta have “head-tails” and headpiece jewelry you can choose from like Twi’leks, but they also have large horns called “montrals”. They have a very wide range of skin colors, unlike other species who are often restricted to similar shades of the same color. Their head-trails and montrals are very detailed in texture, and you can see all the small wrinkles of their skin. You can also choose the color of their skin and the color of their montrals, much like choosing a human’s skin and hair color.
Togruta also come with a race ability called “Storytelling”. It has no combat affect, but can be used for fun or for roleplay. It will cause your Togruta to gesture in front of them as if they are speaking to a crowd.
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This isn’t something we ever want to happen, but when buy swtor credits it does, we take it seriously and do everything we can to resolve the issue or issues. We are adding additional processes to try and prevent this particular situation from happening again. Here’s essentially what took place today and what’s behind the long downtime:

What happened? Wasn’t this tested?
The issues we encountered were fairly complex, and having more than one just made things complicated. The first problem was the patch for our BitRaider and SSN launchers were inconsistent and ended up causing different issues after we took the servers out of maintenance. As a result, some of you actually received a game patch, while others didn’t get anything. You’d think we would catch that in our normal tests, but it was an oversight in our process which we have since corrected. The big issue was part of the patch that should have been included was missing data, so it was pulling information from 5.4 instead of 5.4a. The net result was a variety of issues – including some of the patch changes didn’t seem like they were deployed.

Although we extensively test all of our updates at all stages of the process, the missing parts just caused enough oddball problems, we had to take the game down again to figure out what was going on. In reality, had I been a little more patient, we would have caught the issues beforehand, yet the long downtime would not have been avoided. In addition, not everything we had planned to fix is actually included. For example, we have resolved the exploit with the Umbara Stronghold, but it didn’t make it in the 5.4a patch. Therefore, we have our normal infrastructure maintenance planned for next Wednesday, so our current plan is to deploy the change at that time. We implore you to not participate in this exploit as we don’t want any further disruptions in your game play.

Players lost time today, especially in the EU, is anything being done?
Losing playtime is always painful, especially when there is a “double” event running and Dailies awarding crazy high CXP. I’m kicking around a variety of options with the team, as we want to apologize and reward your patience. Some of you have asked to have our Double XP/CXP event extended and others have asked us to keep the current CXP amounts for the Daily Areas. Others have asked for different compensation, and we’re looking at all options as the last couple weeks have been tough on all of us. We’ll lock down what exactly we’re doing and let you know in the coming days.

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After completing either Coruscant or Dromund Kaas Nar Shaddaa will be the second planet swtor credits cheap players experience while leveling up. It’s another city planet which means it pretty much sucks. Luckily for you, using this guide will make it suck just a little bit less. What level you come to Nar Shaddaa depends on what level you finished Taris and if you did the Bonus Series. Don’t worry if you skipped the Bonus Series… Trust me when I say that most people do.

Anyway, let’s get started with Nar Shaddaa. The very first quest you will pick up upon ariving on the planet will be from Minister Plennid…

For this quest you need to kill the Kintan Kings NPCs for the passcodes. They can be a rather uncommon drop so you may have to kill quite a few. This doesn’t really matter though, considering the bonus quest has you kill 30 of them to complete it. You’ll want to stick around for this bonus quest, it’s a nice boost in XP especially if you skipped out on the Taris Bonus Series.

After you finish When Diplomacy Fails you’ll want to head far west to get to the Taxi Terminal. Grab the Taxi path and fly to the Upper Promenade where the quest When Diplomacy Fails tells you to go. When you land grab the Quick Travel terminal thingy and head north to turn in your quest. After doing so, if you have a class quest in lower promenade do that before you continue to the Nikto Sector.

All over the Wannshock Tenements area (the first area you come to in the Nikto Sector) you will find glowing blue crates. Open them up and collect the Stolen Combat Implants. After you’ve gotten all 4 of them turn the quest in to Nurkolas up north. Doing so will start another quest called Slave Raiding. Also in the room right next to Nurkolas’ there is another quest which is a Heroic +2 quest called Blood Money. If you’re a healer or a tank with a healer companion you can probably solo this quest. It’ll give some good XP so it’s worth a try.

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There are many different Crew Skills in the game, as I am sure you already know swtor credits for sale by now… Crew Skills are the Professions or Tradeskills, whichever word you prefer, of Swtor. Unlike any other game in order to participate in any of the Crew Skills you will need to have a Companion. Players can gather on their own but they are not able to run missions or able to craft without a companion.

That means while you will be able to participate in Archaeology, Bioanalysis, Scavenging and Slicing other crafting Crew Skills such as Armormech, Armstech, Artifice, Biochem, Cybertech and Synthweaving will be off limits unless you have a companion available to you. Also the mission Crew Skills, Diplomacy, Investigation, Treasure Hunting and Underworld Trading will also be off limits unless you have a companion available to you.

For gathering Crew Skills you are able to raise them the old fashion way, such as going around and collecting all the different nodes or you can raise them just like they were Mission Skills, by running different types of missions for skill ups. If you’re interested in running Missions on any of the Crew Skills take a look at this guide to learn more.

The final thing worth mentioning about Companions and Crew Skills is each companion for every class will have different and unique bonuses available to them for different Crew Skills. These bonuses can be something simple such as +15 Bioanalysis or Archaeology to something more unqiue and useful such as +2 Critical chance with Underworld Trading. If you’re interested in seeing the long list of bonuses available to each companion take a look at this guide here.

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