How fun to enjoy Crafting skill and get 10% discount rs3 gold (4.1-4.30)

Crafting is rumoured to be a slow, useless and boring skill, but once you get into it there’s lots to do! You can make everything from pots for collecting flour to dragonhide armour for rangers. Crafting can be found all over the RuneScape world: the amulets people wear, the vials used in Herblore and the mystic staves used by magicians in battle. These items are all made by crafting. Please note that items shown shaded in light blue (in tables below) are free to play items.

You can get crafting exp from dyeing capes. You can get dyes from Aggie in Draynor Village. Go there and ask her about the colour you need. She will tell you what items are required and her fee. When you have the dye you need, use it on a black cape (get these from killing Highwaymen), or on a red cape which you can get from the clothes shop in Varrock. Members can also go to Ali the dyer in the north-east corner of Pollnivneach, or purchase ready-made dyes from Oronwen in Lletya.

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Runescape IronMan Maxing Guide and cheap rs3gold supplied by rs3gold

Hello, I’m really interested in whats possibly the fastest way to get all skills 99 in IronMan mode. Here’s what I think the best way is to achieve 99 in every skills. Please if you know a better way, let me know so I can change it.I’m not going for max when IronMan comes out, I’m just interested in how differently skilling will be compared to a regular account.

You wont want to power-skill those like most people on regular accounts since you need supplies to train other skills.


First, getting an axe. You can buy up to steel from Bob at Lumbridge. Personally I wouldn’t get too high in woodcutting until you get at least a rune axe. Rune is easily attainable from steel dragons at mid-combat level or with 86 smithing. If you are high enough level and have the necessary resources, get a dragon from the Dagannoth Kings.Now to actually train it.Woodcutting can benefit fletching, firemaking, construction and summoning.Of course you will be cutting normal logs until you don’t need them anymore for fletching and firemaking and got enough banked to make normal planks for construction.

Then jump to oak until you have enough for fletching and firemaking.Now you will need to cut a lot of willow. Enough to get at least 65 fletching and 60 firemaking. I would stay at willow until 70+ woodcutting to have some extra logs to make beaver pouches. These are some of the best pouch to make with green charms from low level to level 88 so i would suggest having a few 1000’s extras.

Now with level 70+ woodcutting, time to cut teak until 99, but bank ALL the teak logs. The best place to do so is at Ape Atoll after completing “Deadliest Catch” quest since there will be a deposit box a few steps from the teak trees for quick banking. You will need to cut approximately 140k teak logs. Converting those 140k teak logs into planks will give you 12.6m construction xp(level 98) and will cost 72m to convert at the sawmill or with plank-make spell.”Editing this soon for fletching and firemaking, you will most likely have to woodcut a lot after 99″


This one is pretty straight-forward. You will need food to train and/or kill bosses so you wont want to drop any fish.First start with doing the quest “Rock Slug” witch will get you from level 1 to over level 20 fishing. Then you can start fishing and cooking trout and salmon, at higher level you can start lobsters. You will then want to fish lobsters until 90 fishing. (Need confirmation, could swordfish+tuna be better xp/h than lobster?)At level 90 fishing you can start to fish rocktails you will need to fish 19k rocktails so you will need to get 19k living minerals.

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Requirements to fight bosses in God Wars Dungeon II
There are 4 big bosses in this new update, and if you want to defeat them, you need to spend money and energy on them with the exception of your basic skill. The Bosses are considered team-bosses for Reaper Tasks, rewarding about 20 points. Boots and gloves aren’t been added and basic mode was tested in tier 80 gear, while Challenge Mode was tested in tier 90 gear. Mod Ramen can get 2 minute kills in Basic Mode, and 3.5 minutes in Challenge Mode with t90 gear.
Fighting against Vindicta (Zaros General) needs 80 Attack,Twin Furies (Zamorak Generals) requires 80 Range, Helwyr (Seren Genera) needs 80 Magic, Gregorovic (Sliske General) requires 80 Prayer. Besides, the Reaper title, and songs will be the only requirements added for the regular Comp Cape.

Overview of the Staging Area & Reputation Interface

The environment is mysterious and based on deep blue color. It is an area of truce between the four factions. Each faction represents where you can turn in/spend reputation. You can only gain reputation, you can’t lose it. Feng is the Bounty Master. You can gain reputations with factions by completing a bounty from Feng. You can receive one a day stacking up to 5. Cosmetic Wings are rewards from the Zamorak Reputation system. Bear paws are rewards from the Seren Reptuation system.

What kinds of Boss Drops you can get

Luckily, you will get lots of good things from those bosses. As for God Armours, bosses will drop armour shards/crests similar to the blade shards/hilts in GWD1. Besids, you have the chance to get Magic, Melee, Range, and Hybrid Sets. As for weapons, you can get level 85 wear requirements with tier 80 damage and tier 90 accuracy. Weapons repair with coins. Weapons are whole drops from Bosses. As for armour: you can create Tier 80 Non-degradable set and then upgrade it into a Tier 85 set. The tier 85 will degrade into the tier 80. To repair it you use essence in the dungeon. Tier 80 is trade-able/augment-able. Tier 85 is untrade-able and unaugment-able.
The 6 Boss Pets have threshold systems similar to that of Nex’s. The Bosses drop seals which can be turned to other factions for reputation. There will be no Lore book drops on release.

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Do you want RS 99 Skill Capes to be changed

I propose that we make each skill cape actually do different things, related to skill the cape represents. The reason why I bring this up is simple. Why does the God Capes, which you can get at level 60 magic, give more magic crit than the 99 magic cape? Why does the Ava’s Alerter give more crit in the cape slot than the 99 range cape? What purpose do these capes server other than looking nice? These capes takes a long time to earn and deserves to be unique.

Would it make more sense for these capes of accomplishment, showing that you attained the highest level in the skill, be the Best-in-Slot for the related skill? Maybe something like the Constitution Cape giving a sizable boost in hp while you wear it. Or the Woodcutting cape allowing you to chop trees at a faster rate when wearing it. With herblore, you have a higher chance at saving potion ingredients. Agility makes it impossible to fail any obstacle. Runecrafting allows you to craft more runes per essences than without. That’s just to name a few possibilities

Also, another passive effect each cape can have is to increase xp rates for that related skill, so long as you wear it. Just a thought. I made a post on the official forums here. Please post here and/or there if you support this idea, along with what you think would be reasonable buffs to be added to the skill capes!

The buffs for all the above is simply my thought at that time. If anyone who reads this has an opinion on what might be better, by all means, post it in the comments! I’M ALL EARS! I love hearing other people’s ideas. I don’t want this to be just ime. I want this to be a majority of people’s ideas who either came up with it, or agrees with it!

Edit1: Added a list of what skill capes could possibly do while wearing them. (Every skill specific cape would give a small boost of experience~ 1% towards that very specific skill ONLY)

  • Agility Cape: Impossible to fail any obstacle.
  • Attack Cape: Boost in accuracy for melee attacks.
  • Constitution Cape: Sizeable boost in health.
  • Construction Cape: Chance of not using material when constructing something.
  • Cooking Cape: Impossible to burn any food.
  • Crafting Cape: Impossible to shatter gems; Small chance of not using the raw material when crafting something.
  • Defence Cape: Increased resistance to damage.
  • Divination Cape: Increased gathering speed of wisps and of the like; Chance of source not depleting (Stackable with aura).
  • Dungeoneering Cape: I have no idea.
  • Dungeoneering Master Cape: Even less than the above.
  • Farming Cape: Increased yeild from crops.
  • Firemaking Cape: Small chance of not using raw material to gain xp in bonfires.
  • Fishing Cape: Chance of not using bait when fishing; Chance of source not depleting (Stackable with aura).
  • Fletching Cape: Chance of producing final product without using raw material(s).
  • Herblore Cape: Chance of not using raw material (stackable with Scroll of Cleansing).
  • Hunting Cape: Increased chance of success.
  • Magic Cape: Increased max magical damage; Chance spells won’t cost runes.
  • Mining Cape: Chance of source not depleting (stackable with aura with similar effect); Chance of double ore
  • Prayer Cape: sizable increase of prayer points; slower prayer drain/highest prayer bonus.
  • Range Cape: Increased maxed range damage; Retrieves projectiles like the Ava’s Accumulator/Attractor/Alerter.
  • Runecrafting Cape: Increased runes per essence.

Figure Out the Most Efficient Way to Use Your Runescape Festive Aura

Festive aura only appears during certain holiday or seasonal events and recently you’ve got the second chance of using it. The aura features a 50% experience boost and a wintery cosmetic effect. So figure out the most efficient way to use it will be important for you. There are some advices from others as below.



Herblore is a members-only skill that allows players to make their own potions. Some people choose to buy unfinished potions, meaning you only need to obtain the secondary ingredient, and get the bulk of the experience. However, the prices and amounts of unfinished potions will vary. In that situation, using festive aura in herblore may be the best choice.


Summoning is a complex skill that allows you to invoke many types of assistance from a wide variety of creatures. It also allows you to have different pets such as dogs, birds, reptiles and wild animals.
Summoning familiars and creating scrolls can only give very little experience; also, it is a slow skill to train. Based on that, training summoning by using festive aura may be the best choice.


Construction is the skill used in making your own house. Player-owned houses are very useful as they provide various teleportation options or an altar at which you can pray. However, to start the skill you must go to an Estate agent and buy a plot of land for 1000 gp. This is a very expensive skill. For starting the skill, at least 100k is advised. If you want to do some serious leveling, you’ll need more than 1m! Therefore, using festive aura will be helping a lot.


Divination is a gathering skill where the energy and memories of a slain god are gathered to create useful Portents and Signs. With divination, you can gather divine energy from wisps and then use this energy to make items such as portents, signs, and divine locations.
For doing divination with festive aura, you can spend the day just banking the memories instead of using them, until you have enough for 50k xp. Then when you want to use your aura, you are able to go to the MA divination spot and run the memories from the bank to the pool thing.

Decide which one you are going to use the festive aura is really a hard decision. You may need to make your choice depending on the circumstance of yourself. What is your way for taking full advantage of festive aura?