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The greatest raid group of Final Fantasy XIV in JP, Lucrezia’s raid team has announced to disbanded on January 5, which aroused hot discussions about the reason of its’ breaking. At the same time, what group will be pushing for the world first in Midas Savage come 3.2 became a topic of concern as now that the biggest contender was out. What is your opinion?

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Lucrezia’s raid team disbanded since January 5, 2016
This Tuesday, the greatest Final Fantasy XIV raid team in JP, Lucrezia’s raid team has disbanded. The news was delivered from Lucrezia official twitter, on which the team told that they were not accepting applications on their homepage since then. Due to that, they also apologized to users for the inconvenience caused and thanked all those who have supported them.
It is no surprise that when this message was out, the community has popped up with different speculations about why they were breaking up. Some guessed there were something bad happened in the groups, while some negative comments even showed that the game is dead. To clarify the situation, the raid leader Yuya told on his twitter that the reason for disbanding the raid group is because of group management and the lack of his own personality, but not because something happened recently or because they get bored of FF14. Finally, he also expressed that there will still be raiders around who will create a new community.

Lucrezia’s raid team was ever the leading FFXIV raid team
Why people are so concerned about the team’s disbandment? In fact, most of the JP groups would reform before any new major raid tier, and Lucrezia was one of the few that lasted long. However, the difference is that Lucrezia was breaking up rather than reforming, not to mention that it was ever the greatest raid team in the JP region. For those who haven’t been aware, Lucrezia’s raid team was representing the top 0.01% players in FF14 and beat T9 with only lvl 90 gear when the international gear to beat T9 was lv 100-105 at average. You heard it right, when most of players cleared the ordinary turn 9, Lucrezia’s team was the world first who conquered the turn 9 (Savage) on August 10, 2014. This was the first time any raid team other than BG achieved a world first record. Unfortunately, the team was gone now, who will be the next world first?

Which group will follow Lucrezia to be the World First in 3.2?
Now that the biggest contender is out, people might be curious to see what groups will be pushing for world firsts in Midas Savage come 3.2. Someone told on reddit that Nerdscream will be the only End-game-world-first raiding group left, while others claimed that Nerdscream is more of a primal summon than a group. What do you think about it? If it is not Nerdscream – the NA’s real hero, what will be the next greatest raid team? Will it be Elysium, the team that still has 3 more World Progression teams, 2 of which achieved Week 2 AS3 Clears, one of which was NA 2nd on AS4? All teams would still like to be competitive, so just wait and see.

It is pity that many greatest people left the game, but there are also players who love the game still stay there. Just hope that fans can get more playable contents in patch 3.2. And if you need ffxiv gil, just come to safewow, where you can get ffxiv gil cheapest! Enjoy it.

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Guide to Anima Weapons in Final Fantasy XIV Patch 3.15 with ffxiv gil for sale

Recently, the latest update of Final Fantasy XIV: Heavensward, patch 3.15 has been released with numerous fixes, including the epic new story line called Saint Endalim’s Scholasticate and the new Anima weapons. If you haven’t begin the quests, follow to see what you need to do for the weapons and buy cheap ffxiv gil to be ready.

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Generally, the new Anima Weapons are sitting at ilvl210, and their starting quest can be picked up in Idyllshire. Players need to complete 3 quests in order, for each relic. A small tip here is that you can work on multiple relics once. For example, pick up quest 1 on your PLD, and at the same time, work on quest 3 for your WAR.

Quest 1: Soul Without Life

The quest requires you to collect 18 atmas from FATEs in the following six new Heavensward areas (3 atmas from each area). You can complete the FATEs on any class, so feel free to use this grind to get some leveling done.
The Sea of Clouds: Luminous Wind Crystals
Azys Lla: Luminous Fire Crystals
The Churning Mists Luminous: Lightning Crystals
Coerthas Western Highlands: Luminous Ice Crystals
The Dravanian Forelands: Luminous Earth Crystals
The Dravanian Hinterlands: Luminous Water Crystals
Note that you can skip this stage by trading in Zeta relic weapon. Complete the Vital Title quest from Jalzahn before trading in your relic for the Home of the Brave achievement.

Quest 2: Toughening Up

You need to complete 10 dungeons with your new relic, including Snowcloak, Sastasha (Hard), The Sunken Temple of Qarn (Hard), Keeper of the Lake, Wanderer’s Palace (Hard), Amdapor Keep (Hard), Dusk Vigil, Sohm Al, The Aery, and The Vault. Just note that the first 6 dungeons can be un-synced and you only need your relic equipped as you exit.

Quest 3: Coming Into Its Own (Items Needed)

This stage is a long grind as you need to collect 4 items for Gerolt, each of which require sother items to be traded.
I. Items & Tokens needed
Enchanted Rubber: 20x Unidentifiable Bone + 4x Adamantite Francesca (HQ)
Divine Water: 20x Unidentifiable Ore + 4x Dispelling Arrow (HQ)
Fast-acting Allagan Catalyst: 20x Unidentifiable Seeds + 4x Kingcake (HQ)
Fast-drying Carboncoat: 20x Unidentifiable+ 4x Shell Titanium Alloy Mirror (HQ)
II. Recipes of each item (1 token per daily quest, 1 Item per Kill)
1. Unidentifiable Bone: 680 Poetics, 13 tokens from Amalj’aa Daily Quests, 18 tokens from Vanu Vanu Daily Quests, 10 Precision Gordian Bolt from A1, and 1000 Allied Seals
2. Unidentifiable Shell: 680 Poetics, 13 tokens from Sahagin Daily Quests, 18 tokens from Vanu Vanu Daily Quests, 10 Precision Gordian Lens from A2, and Heavensward Treasure Maps
3. Unidentifiable Ore: 680 Law, 13 tokens from Kobold Daily Quests, 18 tokens from Vanu Vanu Daily Quests, 10 Precision Gordian Spring from A3, and Heavensward Treasure Maps
4. Unidentifiable Seeds: 680 Law, 13 tokens from Sylph Daily Quests, 18 tokens from Vanu Vanu Daily Quests, 10 Precision Gordian Shaft from A4, and 1000 Allied Seals
5. Adamantite Francesca : Blacksmith, 1 Pterodactyl Strap, 1 Adamantite Nugget, 1 Birch Lumber
6. Titanium Alloy Mirror: Alchemist, 1 Titanium Alloy Square, 1 Holy Water, 1 Hardsilver Sand, 1 Vitriol
7. Dispelling Arrow: Carpenter, 1 Blessed Fletchings, 1 Hallowed Chestnut Lumber, 1 Hardsilver Nugget
8. Kingcake: Culinarian, 1 Moogle Miniature, 1 Highland Flour, 1 Yak Milk, 1 Okeanis Egg, 1 Birch Syrup, 1 Tiny Crown.

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How can you give up safewow christmas 10% off ffxiv gil test current goals

Outside of Crafting/Gathering I’m finding myself losing the drive to play as much. Someone feel like they don’t have things to look forward to as much and figured hearing what other guys are up to might spark something.

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So! What goals are you guys current setting after? Savage? Crafting? PvP? Something else? Here we gethering some of ffxiv4gil fan’s current goals in XIV.

shavol:i just want to make friends.i used to play wow and it was really fun but it wasnt fun because of the game. it was fun because i had people to talk to and play with. i dont have anyone in ff14 to talk to and play with so its not as fun but i want to.

AnghellicKarma:I’ve got all DoH/DoL to 60, PvP Rank is 42, I believe, and I have about 5 of my DoW/DoM left to hit 60. I also want a new relic for my main.After that, I feel like I can finally “move on” and play other games between story patches.

Frostzee:Currently working towards the title “The Hand of Mercy”. Getting at least 100 kills a day, just broke 3600 yesterday and am hoping to get it by the end of the month.

DonPasterino:Finding a Melee DPS I like and level it to 60 so I at least also have a level 60 DPS.Other than that sending a bunch of dodo minions to my friend on hiatus so his inbox will be filled with nothing but those critters when he gets back.

demon_soulz:My original goal was savage, but since I can’t commit to a static that went down the drain…I switched my goal to getting rank 50 in PvP and the ADS…but since 3.1 dropped the queue died out.
Right now I’m hoping the Anima weapon gets me back on track because the last couple of weeks I’ve logged in less than half of my usual time…

muchquery:Level more characters.
Level more classes on my main.

AnnaJonnington:My goal is to beat A4S before it gets nerfed or the next raid comes out. After 2 moths of A3S wiping and finally getting the clear, i dont want them to ruin my triumph. xD

Rihocchiii:Finish that zeta weapon, currently at the last book

Tinymage:All crafting classes to 60. Already done the battle classes and gatherers so that’s the only thing left to do. No idea what I’m going to do after that though.

Coan_Arcanius:Finding a replacement bard for my group so I can drop out of raiding.
Past that, I really don’t know. Probably clean out a retainer so i can kill the extra paid service and continue on the cheaper sub option since I don’t plan on quitting fully, but my interest in the games really just not there.
Maybe i’ll get some desire to save for a larger house since i’ll let my old small plot get reclaimed.

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FFXIV Patch 3.1 New Dugeon Guide:Saint Mocianne’s Arboretum

As the largest update after Heavensward online, there are quite a lot of new items added in new Patch 3.1 including new dungeons. Except the new 24-player raid Void Ark, Saint Mocianne’s Arboretum is another 4-player dungeon which is praised by players. It is easy for players to reach requirements to enter than the Void Ark.

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Saint Mocianne’s Arboretum is a level 60 4-player raid. It requires players to start the level 60 sidequest An Overgrown Ambition. Players can start the quest by talking to Tetchy Treasure Hunter in Dravanian Hinterlands (x12, y19). To unlock the quest, players need ti complete the level 60 Main Scenario Quest Heavensward (quest). To enter Saint Mocianne’s Arboretum, players must have item level 170 or higher.

First of all, you could watch this video to have a whole view of Saint Mocianne’s Arboretum before enter it. Then we will explain each boss for you.
Rose Garden
When the boss is about to use his spinning breath attack, he’ll summon several small untargetable adds. These have their own small breath attacks, though fortunately they do not spin. The boss will randomly spin clockwise or counterclockwise, so pay attention to which way he’s turning. Starting on the second spinning breath attack, he’ll summon Rose Hips, which look like balloons. They need to be killed quickly before they explode and do raid wide damage.
As loot of Saint Mocianne’s Arboretum, players could get not only ilvl 185 gear but also Allagan Tomestone of Law and Allagan Tomestone of Esoterics. If you are lucky, you will get Korokkur Kid (minion) or Belladonna Card.
Have the knowledge from this article, I think all of you could farm Saint Mocianne’s Arboretum easily. The hardest question may be the ilvl. How to upgrade ilvl fast to 170? Generally speaking, the fast way to upgrade ilvl is to buy crafting equipment from MB with FFXIV Gil. It may cost you quite a lot of FF14 Gil, so with this equipment you may look “rich”. But if you choose Ffxiv4gil to help you, you may have another way.

FFXIV Guide for You Just Hit 60 in Patch 3.1

Welcome to Ishgard! This is a guide for new players who might be overwhelmed with the amount of content available in the Heavensward Expansion of Final Fantasy XIV. This is not a guide for how to do any content; rather, it is meant to give you a reference list of what order to do things for a streamlined process. If you’re anything like me, having so many options all at once is overwhelming and nerve-wracking. My goal here is to simply help you make a priority list and go through things one step at a time.

This guide will be focused on combat content only. Crafting, gathering, Gold Saucer minigames, and the like will not be included at this time. Also, expect name spoilers, though no plot spoilers outside of that.

Step One (You say we need to talk)
You’ve just hit 60, and you’re probably almost done with the Main Story Quest. You’ve run the Great Gubal Library a few times, and your gear is probably a mishmash of ilvls. Here are your priorities;

Get your overall item level to 145. You can do this by by getting friendly crafters in your Free Company or Linkshells to make it for you, lotting gear from the Library, by buying it from the Market Board, or by going to the vendor nodes in Azys Lla and goblins in Idyllshire and buying NQ white i145 items. I’ve listed those in order of usefulness. Do your best to have a weapon of high ilvl. This will increase your effectiveness more than anything.

Enter and complete the Aetherochemical Research Facility, unlocked as part of the MSQ. It can be difficult to get in solo through the duty finder, as the ARF is not included in any roulettes, so use the Party Finder or ask in your FC/LS for helpers. It is a 4 man dungeon and is actually really cool!

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Enter and complete the Singularity Reactor. This is included in Trials Roulette, so it shouldn’t be extremely difficult to get in via Duty Finder.

Continue on through the 3.1 MSQ. There are no dungeons or trials in this leg of the MSQ, but there is one somewhat-challenging solo instance. You may be able to complete it at i145, but there’s no shame in holding off until you have bumped your item level up. The 3.1 MSQ is not required for anything to be unlocked at this time.

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FFXIV Patch 3.1 Guide to going from iLvl 145 to iLvl 200 and beyond

This guide is for those who enjoy playing Final Fantasy XIV, but don’t have too much time to put into it, want to play what they want to play in the game and not what the game thinks you should play, and spend more time playing other games, or with their partner, family, practicing kendo, eating out etc etc. Yes, you. No, not you, her next to you.

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This guide will begin with the simple things you probably already know and get to the real advice at the end.

There are many guides already available, but you should use this time to read up on your job and practice the skills as you acquire them. Make sure to unlock and try all the content you can at your own pace, take your time, listen to help given by others, don’t let the people with anger issues get you down, and hopefully by the end you should mostly have enough Level 58 gear and a piece of Law to get you to iLvl 145. Ignore Coil and the Extreme primal fights for now though, you can come to those later. This will probably give you two to three months of great content at a gentle pace.

LEVEL 60 / ILVL 145 to 170
Welcome to the endgame, because by now you’ve cleared all the story content and now you can spend your time repeating what you enjoyed and getting your playing ability up to the level needed for the harder challenged. Remember that at Level 60 how you play your job is radically different from 1-59 in many cases, so read the guides, practice against dummies to start and then use the other content to perfect.
The next stage to unlock more content is iLvl 170. This is really quick and easy to reach. You will need to buy equipment using Tomestones of Law from Hismena in Idyllshire(5,5). Tomestones of Law drop from all roulettes in plentiful supply, as well as hunts and pretty much everything else you can do. The best roulettes to run are the Expert and Level 60 ones, which you can also run with friends, as they drop Esoterics too, and are the slightly more tricky dungeons in order to practice your hand at while you’re still learning your Level 60 rotation and abilities.

LEVEL 60 / ILVL 170 to ILVL 200 and beyond
So, now you have a full set of iLvl 170 (almost). You will need one extra item to offset the single iLvl 160 ring you probably still have, which you can buy with Esoterics. You should ideally be saving your Esoterics for the iLvl 200 weapon, as this is the only thing I’m going to recommend buying with them, but if you’re in a hurry you could buy a iLvl 200 ring first which will get you over 170 which is required to enter Alexander (normal).
Once you have iLvl 170 then you can enter Alexander (normal). This is an incredibly efficient way of going from iLvl 170 to iLvl 190, and you can now run it as many times as you like.
Once you have iLvl 175 you can enter the 24-man raid Void Ark and at iLvl 179 you can enter exploratory missions. The Void Ark can provide one piece of iLvl 200 (Esoteric level) armour per week (no weapons or accessories) in one drop, if you’re lucky enough. Exploratory missions have promise too but we don’t know much about it yet.
Use any spare Esoterics you get after your weapon for accessories, as you have no other sources of iLvl 200 accessories. After you have full iLvl 200 weapon and accessories, use any remaining for that final piece of iLvl 200 armour/clothing that annoyingly just won’t drop from Void Ark.
Congratulations, you’re now iLvl 200 without too much grind.

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FFXIV Chocobo Guide:The Basic of Chocobo Breeding

One of the best things in the whole Chocobo system of Final Fantasy is that you will be able to breed your best Chocobos for even better ones. Today’s guide will cover the basics of Chocobo breeding for FFXIV Gil hunters who are new to this unique feature of the game. Learn more about it in the article below!

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Like Sire Like Fledgling Quest
After acquiring your first Chocobo, you should participate in a lot of races until you level up and reach Rank 40 (this is a must!), if you want to start raising your own Chocobo babies. Upon reaching the Rank 40, a quest icon should appear above the Chocobokeep in Chocobo Square. Accept the quest, Like Sire Like Fledgling, from the NPC standing to the right of the desk who’s wearing a Chocobo suit. Simply follow the quest and it will lead you to the Bentbranch Meadows in Central Shroud. Speak to the Chocobo Breeder there and the quest will conclude, allowing you to begin breeding.

Breeding a Chocobo Guide
Speak to her again and select Chocobo Covering, and drop your Retired Chocobo Registration form and your Covering Permission in the two appropriate slots. There’s a cheap FFXIV Gil fee to start the breeding before you are able to start the process. Starting the process will give you an item called a Proof of Covering. You’ll need to turn this in to get the baby Chocobo later. If you look at its tooltip, you’ll see a date and time; this is the time when you’ll be able to collect your baby Chocobo and start racing it. The time will always be exactly six real-time hours after the point when you started the process.

Until it completes, you can’t race unless you want to get another chocobo when you buy FFXIV Gil from the nearby Feathertrader. Once the time expired, you can get your baby Chocobo from the same NPC you talked to, using the Fledgling Adoption dialogue option. After you’ve collected your baby Chocobo, the Proof of Covering in your inventory will turn into a Fledgling Chocobo Registration Form. Take it back to the Race Chocobo Trainer in Chocobo Square and select the Race Chocobo Registration dialogue option. You’ll be prompted to name your new Chocobo like you named your first one.

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FFXIV Heavensward Patch 3.1:As Goes Light, So Goes Darkness

The upcoming patch for Final Fantasy XIV: Heavensward, the long-anticipated 3.1 patch, is gonna be a big one. Patch 3.1 for Final Fantasy XIV: Heavensward is so big, in fact, that it comes with its own grandiose Final Fantasy -style title and a seven minute trailer that highlights the many new features Final Fantasy XIV: Heavensward’s 3.1 patch promises to bring to the world of Eorzea.

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The trailer highlights a lot of what’s to be found in the new Final Fantasy XIV: Heavensward 3.1 patch: a new endgame area called The Diadem, new mini-games in the Golden Saucer, and extended previews of new expert dungeons Saint Mocianne’s Arboretum and Pharos Sirius (hard), a new Primal battle (The Minstrel’s Ballad: Thordan’s Reign), a new 24-player raid (the Void Ark) featuring sky pirates, as well as new Beast Tribe Quests for the Vanu Vanu, additional quests in the Heavensward main scenario, and additional cosmetic options like new hairstyles.
Final Fantasy XIV: Heavensward is currently available on the PlayStation 4 and PlayStation 3 as well as on Windows PC for $39.99. Final Fantasy XIV Online, the all-in-one bundle that includes both A Realm Reborn and Heavensward, is available for $59.99. A free 30-day trial is included for new Final Fantasy XIV accounts with monthly subscriptions starting at $12.99.

Final Fantasy XIV: A Realm Reborn’s first major post-Heavensward expansion patch 3.1 “As Goes Light, So Goes Darkness” goes live Nov. 10.

The terrible patch notes for FFXIV 3.1

The Gold Saucer isn’t doing nearly as well as it once was, and it’s starting to show. We’ve now removed designated smoking sections from it so the entire area has barely breathable air. We’ve also added NPCs who are 70+ (and addicted to pachinko so you’ll never get your turn), and added an NPC who sells heavily breaded chocobo wings. Unless circulation picks up, we’ll have to add a red light district and yes, Lalafells will cost double for a ZJ.
We really don’t understand how so many people are having trouble transitioning to DirectX 11, but we’ve added a tech support forum for those who need it.

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We’ve had some complaints that people have had varying amounts of “fun” experienced with this game and we’ve determined that it’s all because of RNG and luck. To counteract this variation, we’ve added “fun” tokens that you can cash out for “fun” once you have 10 of them. You should be familiar with this system by now, since it’s basically used for fucking everything now, because some people just can’t cope with the fact that they just have been unlucky a couple times.

We know there’s really not a reason for materia since crafting is useless right now, so we’ve made materia able to be consumed as a result. Upon your first consumption, your character will immediately get mako eyes, have their name changed to XxdAnKkNigHt SeFiRoTtH420xX, and get high as shit. If you don’t consume more materia within two game days, you will get some bad shakes and be hit with a permanent “Brink of Death” debuff. Elemental resistance materia will straight fuck you up.

We’ve put the Alexander soundtrack on an even shorter loop SINCE EVERYONE LOVED IT SO MUCH, and just went ahead and replaced the A4 soundtrack with “Chop Suey” because we know that 6th grade came rushing back to you every time you heard that song anyway.

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Latest useful tips to Farm ffxiv gil for Heavensward

Heavensward has released and might put a bit of a wrench in Final Fantasy XIV: A Realm Reborn gil farming techniques. I’m going to go over the standard fare and then go over one of the hard truths of the game about how gil is obtained. This isn’t a comprehensive guide, as the dust hasn’t settled and there isn’t a sure fire way I’ve found yet of farming gil in the post-Heavensward FFXIV world, but there is a few ways to begin to save up for your Thavnairian items.
The Basic Ways to Farm Gil
You can farm gil from a plethora of sources, each of them give you a variety of income. Dungeons, quests, the challenge log, and allegan pieces from quest rewards are all very viable means of farming gil. The main story scenario should land you easily with 300,000 gil or more at level 50 and even more additional gil beyond even there.

Going to dungeons that are now far below your level (at level 60) and cashing in on the treasure chests is another viable way of earning coin, along with just outright nearly soloing a lot of the content. Slightly controversial, but selling a “carry run” through the early level content and especially some of the harder to queue for dungeons is an attractive means for players to make gil right now, although that tapers off in a month or two after posting this guide.

Anything you do in the game will earn your ffxiv gil but most of the activities are not very profitable to just grind at. For that, you’ll need to sell items to other players.

The Uncomfortable Truth – Crafting, Gathering, and Being a Disciples of the Hand and Land
In FFXIV, the best way to acquire gil is through either gathering, which is profitable even at level 1 for shards, crafting which players very much need crafted gear, or through otherwise acquiring loot to sell on the market. While you can grind enemies and quests for a bit, you can just as well find a non-bound item and sell it for 10 to 20k Gil easily no matter its level.

Don’t fret though if you haven’t maxed a crafter out yet, gathering simple low level ingredients and selling them is necessary for other players to level up their crafters.

At any given point in FFXIV there are trends in items needed for the new content. Leveraging gathering and/or crafting to gather and/or create these items will always be one of the best sources of income.

Finally, the staple of everything, converting. Spiritbind gear to yourself to 100% then convert it for the materia, then sell the materia on the market. Looking at materia prices on my server, Coeurl, for IV series is around 5,000 gil. 3k to 10k is reasonable for the various types. If you get a V series, you’re looking at millions of gil right now, and surely some rather high prices throughout the game. I’m seeing almost none available and the few that are around 7 to 10 million.

Savage Might IV is at 15,000 as well. Spiritbonding and desynthing is definitely the way to go. Crafters can craft a full set of gear to spiritbind, then sell the associated gear.

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