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1. Incense Burners
2. Fire Spirit Improvements
3. New Slayer Resource Dungeon
4. Nex: Angel of Death Changes and Fixes
5. Other PvM Fixes
6. Patch Notes
7. Bafta Game Awards
8. Winter Sweepstake Winner
10. Livestreams this week
11. Pink Skirt Events
It both has the usual selection of changes, fixes and a brand new slayer resource dungeon. Well, if you have any doubt or confusion about the updates or this game, you can contact our online reps who can provide you 24 – hour service, making you enjoy yourself in game at utmost. Of course, there are a variety of items and accounts on the website, including RS3 gold, OSRS gold, OSRS Fire Cape, OSRS Accounts, and RuneScape News. With them, you can have a better game experience.
We’ve acknowledged sometimes that Firemaking isn’t as amazing as the other skills, and the important aspect of the problem is that it isn’t feel worthwhile. That’s the reason why the biggest part of the new Firemaking update is the addition of incense burners. Incense sticks are used to fill the incense burners. When lit, they engender numerous effects for 10 minutes. By lighting more, these effects can be extended up to 60 minutes. Every kind of incense has a different buff that increases in potency every 10 minutes from level 1 to 4. Overloading the incense burner expend 6 sticks but immediately supplies the maximum potential. To start with, you can simply light one type of incense one time. This limit is extended to two types at Lv71 Firemaking and three types at lv95. When you are below the required level to do so, if you light a second type of incense, the original burner effect will be overwritten by the new one. Well, do you have some opinions about making an incense stick? Please follow these three easy steps below. First, you must chop some logs into sticks. What’s more, you will need to add either accursed, impious, or infernal ashes. Finally, add the required herbs. Now, you can be ready to try out incense burning. The following is the list of the new sticks and their effects:
· Guam: 10% probability per potency to get additional logs from normal trees.
· Tarromin: 25% chance per potency to generate ashes in your bank when lighting a new fire.
· Marrentill: 12.5% poison damage reduction per potency.
· Harralander: 25% increase to run energy restore rate per potency.
· Ranarr: +1 Prayer bonus per potency.
· Toadflax: +12.5% chance per potency to avoid failing an Agility obstacle.
· Spirit weed: +10% summoning spell points recovery (natural and by potions etc.) per potency.
· Irit: 25% poison damage reduction per potency. Is multiplicative, rather than additive, with marrentill, so they will stack but 50% of marrentill and 50% of irit won’t offer 100% reduction.
· Wergali: 0.5% chance per potency to produce a strung bow when fletching logs into unstrung bows.
· Avantoe: 5% per potency to automatically bait Hunter traps.
· Kwuarm: +2.5% weapon poison damage per potency.
· Bloodweed: 2.5% chance per potency to get double logs when cutting bloodwood trees.
· Snapdragon: +50% stat restore rate per potency.
· Cadantine: 2.5% per potency to not exhaust a resource (trees).
· Lantadyme: +30 seconds on potion timers per potency.
· Dwarf weed: 2% per potency to bank dropped or gathered items.
· Torstol: +0.5% base XP gain per potency.
· Fellstalk: +1% spawn chance to elite NPCs per potency.