Have you ever think how will the cape bonus and stats be arranged after RuneScape Completionist rework introduce new Tier Comp Capes, and remove (like Master Quest Cape) or freeze (Comp Cape & Trimmed Comp Cape) old capes? Read the following text and buy cheap runescape gold from us for the new cape system.
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With the current Completionist Cape, all bonuses from associated rewards will be attached to the cape rather than players. After the rework, such benefits will be added directly to the character of the player. In other words, once a player unlocks the associated rewards, their benefits will permanently be attached on player. As for the rewards, they will fall into two kinds. The active kind (like the Max Guild teleport) can attach its effect on any cape through the latter’s right-lick option, for which the team may later implement a “cape customisation interface”. The passive kind can attach its effects directly on players.
Gaining of cape stats after Tier Comp Capes system introduction
The proposed Tier Comp Cape system will divide almost all achievements into 6 categories, which allows you to put your time and energy solely into one category, avoiding unnecessary skill training to gain benefits from the Comp Cape like you are doing now. On top of that, if you complete any of the Tier-1 meta achievements, you will be rewarded with a passive +11 Armor, +3 Prayer bonus and +5 to each style at all times. And don’t worry that the passive bonus will use up your cape slot, for it will just stack with the cape you wear.
Though the changes in Comp Cape, Master Quest Cape and other old capes may create quite an impact, the new Tier Cape does bring more fair chances to get cape bonus & stats after the RuneScape Completionist rework. And met with a lot of backlash RS gold Shauny says they’re going to discuss it, and then shortly afterwards a statement gets released saying that there are no plans to change it with no more room for follow up? I’ve been following OSRS super casually and frankly
For anyone who’s familiar with those types of phone games. You get keys daily and there’s regular events that encourage you to buy keys. RS feels like it’s actively marketing keys at you and refuses to let you ever forget that for any roadblock you face, keys are only one credit card swipe away to make them all go away.
The feedback between the playerbase and the mods puts RS to shame.Play long enough and the message is clear, RS is a vessel for MTX first and foremost This one needs little explanation, especially for current players. The promotions are more and more ridiculous and are identical to gacha banners