Use divinity resource in Neverwinter Mod 16
The largest change to Cleric is the rework of the divinity resource. You will rely on divinity to cast many of your encounter powers, which are healing and damaging spells straightforward. Encounter powers that cost divinity can be cast consecutively with no cooldown, but cannot be cast if divinity has been run out. Divinity regenerates naturally over time, and it regenerate more quickly out of combat or when the cleric uses the new class mechanic Channel Divinity to pray to their deity.
Healing can become more flexible and active while healing spells linked to divinity. There is more of a chance to react to damage and heal as enemy attacks become less deadly with dungeons and trials rebalance.
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Updates in Boons coming with Undermountain?
As a big feature of the Neverwinter fabric, boons will be updated to ensure it continues to provide worthwhile options for players in challenges in every new module. In the updates, all pages showing boon choices will be united into one to rule them all, which makes comparing your boons easier. After the updates, you will have 5 boon tiers helping you group your boons. Each tier has a minimum requirement for point investment before they can be used. With each new tier there will be more options available allowing you to invest points into the boons in most beneficial way. Additionally, there will also be a tire for Master Boons that give more than passive bonuses.
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