Items take longer to smith, which makes them more valuable, but the XP per item is more than it was before. To make the skill a bit more interesting and realistic, you can heat up your items in the new forges we’ve put next to every anvil so you finish rs gold the item faster, and get faster XP. This lets you choose how active you want the skill to be, from completely AFK to very frequent clicks.
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Smithed items can now be upgraded, which makes them better in combat and also gives faster XP than just making the base items. That means smithed items are useful to smiths as a source of XP, so you can sell the items you’ve made to other players, or buy more yourself for faster XP.
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Items which have been fully upgraded can be taken to the artisan’s workshop in Falador and given to the dwarves in a special burial ceremony. This ceremony destroys the item but gives the fastest smithing XP per hour. We’ve added regular anvils to the artisan’s workshop and it’s also the best place now to do regular smithing. You’ll earn respect points for all smithing done in the Artisans workshop, and there are group buffs you can share.
When you reach 99 smithing you’ll earn the ability to make a powerful new set of masterwork armour. This is tier 90 power armour which degrades to broken and can be augmented. Masterwork armour can be made with just the mining and smithing skills, so it’s a great way for Ironmen and non-bossers to get hold of endgame armour. A full set of masterwork takes 600 bars of each core metal to make, so you’d better get saving.
If you’re already rocking Malevolent though, you can combine your masterwork set with a full set’s worth of malevolent and a full set’s worth of Torva to trim it. Trimmed masterwork armour is tier 92 power armour with a set effect that makes melee combat safer against difficult bosses. In addition, you can custom-fit a complete set of trimmed masterwork armour so that it degrades and loses charge slower, making it more economical to use. Custom-fitted armour also never degrades when fighting your slayer or reaper targets.
Masterwork and trimmed masterwork are fully tradeable, so even if you’re not a smith you’ll be able to buy them. Smiths get one untradeable combat benefit though, which are armour spikes. Armour spikes are equipped in your ammo slot, and damage anything that hits you in melee as long as you’re wearing melee armour.