This is so close to being finished! We’re delighted to announce that there will be a full, feature-complete Mining & Smithing beta test in November. It’ll be an open beta, available to all members, and you’ll be able to copy your own rs gold character across. Make sure you log on and try it out, because your feedback is really important. This is the most player-influenced project we’ve ever made. Just this week we’ve been improving drop tables to resolve your concerns that the changes we’ve made are nerfs.
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Even more importantly, we can confirm Mining & Smithing will get a full release in January 2019, as part of the first update of the year. This gives us enough time to run the beta test and make any needed changes, based on the feedback you give us.
At the heart of the rework is this problem: Rune Armour takes level 85 smithing to make, but only level 50 defence to wear. We’re fixing that and lowering the mining and smithing requirements for all existing metals so they match their combat requirements. Rune will require level 50 to mine, level 50 to smith and level 50 to use.
Of course, that leaves the top half of the skill empty, so we’ve added in four new tiers of metal and armour to mine, smith and use including Necronium (level 70) and the Elder Rune (level 90). Some of you will also remember three other tiers of armour called Necrite, Invictum and Aetherium from an earlier version of this update. Those armours will also be available in the rework as cosmetic overrides.
That’s not all though. The mining skill will still feel exactly like mining, but we’ve some substantial improvements. To start with, rocks don’t deplete now. That means competition for rocks is gone, so rather than fearing the sight of other players, maybe you can mine together and enjoy each other’s company! It also means that you can AFK mine now, although there are other mechanics to reward you for clicking more frequently and paying attention.
You’ll be able to get the new ore box item, either by smithing it or buying it from another player. As long as it has been upgraded to the right tier, this box allows you to store 100 of each type of ore, meaning you can make much longer mining runs before you need to bank. You may not even need to bank though, because we’re adding a special new metal bank which can be accessed from any anvil or furnace. This bank stores up to 2 BILLION of each ore and bar, freeing up a bunch of your regular bank space.
The smithing skill has also been improved. The metal bank isn’t just for mining – you can smelt and smith using bars straight out of the metal bank. You’ll also be able to upgrade your armour. This uses additional bars and creates slightly better equipment within the same tier. Upgrading gives faster XP than smithing, so you can choose a smithing strategy to optimise getting XP, making money, or some balance of the two. We’ve rebuilt the Artisan’s Workshop so it’ll be the main hub for smithing.Smithing won’t just be making tiered armour for levelling. At 99 smithing you’ll unlock the ability to make Masterwork armour. This is tier 90 power armour, as good as Malevolent, made entirely through the mining and smithing skills.