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This week we focus on Master Skillcape Perks! A while back we asked you all for ideas/suggestions of what perks to add for each 120 skill as well as improving some of the 99 skillcape perks and here’s what we’ve done!Are there specific weapons I’m declared to put altered allowances on? I’ve apparent videos on telos breadth a accepting has like 3-4 altered staffs/wands with them but it wasn’t explained why they accept all the altered kinds.And for mage would it be best to get seismics and nox agents or would accepting both be pointless? Wasn’t abiding if there’s any situations one would be bigger than the other.

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Skillcape Perks change

Agility – No longer fail any agility obstacles (this has been rolled out to work on every obstacle in game)
Constitution – Retains the current effect, but the healing now continues to work in combat
Construction – Has a chance to save planks when building in your player-owned house
Crafting – Provides a chance to cut all gems in your inventory at once and provides unlimited thread
Divination – Wisps will now last a fixed amount of time when first harvested from
Firemaking – Fire spirits give better rewards and will act as a light source
Fletching – Provides a chance to make extra bolts, arrows and darts
Hunter – Increases the effective range of your traps by 2 tiles
Prayer – Retains the current effect, but acts like a First-Age Cape if owned
Thieving – All drops are noted, and stacks with Ardougne Cape if owned
Master Skillcape Perks
Invention – Gives an increased chance of receiving uncommon and rare components when disassembling
Dungeoneering – A chance to choose which boss you face; increased chance of lore drops inside Daemonheim and Elite Dungeons; and the ability to wear your cape inside Daemonheim
Slayer – Gives a chance to choose your task from a Slayer master each time you receive a new one
Master Quest Cape – Brings a range of lore-related teleports into a single item, allowing you to teleport to the Legends’ Guild, the World Gate, Varrock Museum, the Empty Throne Room and several more

You wish to do both AoD and Telos so I would acclaim magic. You don’t accept abundant for a abounding t92 bureaucracy so I acclaim traveling with t90. At AoD it is account acquainted that aggrandized t90 lasts a complete continued time (longer than anywhere abroad in the game by a fair amount) so it is account application tectonic there (you in actuality apprehension the bigger armor appraisement of tect over virtus if you’re on mani, not to acknowledgment the ~0.8% dps addition or whatever it is over virtus).

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