This is a player who is using a Tank Discipline but equipping DPS gear. Second, when comparing all tanks (regardless of gear) against the DPS targets we outlined last year, tanks are doing more damage than intended. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them.The new Augments will all be in a single tier at Item Rating 240 at Legendary quality.
let me introduce some upgrade of swtor credits in March and April this year of (2018):
The summary of what we are changing in 5.9 is that tanks across the board will be doing less damage. To ensure that this doesn’t have a negative impact on their ability to tank/hold threat, we are greatly increasing their overall threat generation. This will mean that although they will commit less damage to an encounter, holding threat will not be any more difficult than it is today.We are going to continue to monitor things beyond 5.9 and see if additional changes are needed.With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently.First, “skank tanks” are greatly overperforming in PvP.