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Time flies when you’re gaining XP. It’s already been over a month since we announced and polled Dragon Slayer II! With a phenomenal 96% of you voting yes, it’s one of the highest voted pieces of content we’ve ever worked on.

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Dragon Slayer II is set to be one of the most challenging quest introduced to Old School RuneScape, and with the release date of 4th January now less than two months away, we wanted to give you an update on how things are progressing. Don’t worry, we’ll keep things spoiler free! And for those that want spoilers, you’ll just have to wait until the quest releases!

So how much of Dragon Slayer II have we got done so far? Quite a decent amount actually. Like with all our big projects, Dragon Slayer II has been broken down into lots of smaller jobs. As you can see the doughnut graph below, we’ve already begun work on over half of the jobs and we’ve finished a third of them. All in all, we’re well on track for the 4th January release.

Apart a few assets, we already have a complete act 1 for the quest. In fact, we’ve had that for a couple of weeks now. Having a big section of the quest playable at this point is really helpful as it means we can start holding internal feedback playtests nice and early. Feedback is a very important part of the development process. After all, we want to make this quest as good as possible. We regularly hold internal playtests people the Old School team and beyond will sit down and play through a piece of content. The feedback our first playtest has already resulted in various improvements being made to the content.

We don’t just look for feedback internally of course. We also try to get the player base involved ver possible. We’ve already held three design streams for Dragon Slayer II. These streams are more than just a chance for us to show off what we’re doing, they’re also a chance for us to get feedback on what we are showing.

So, we know that progress is going well on the quest, but the quest isn’t all that’s coming with this project. We also have some nice rewards for you as well. Development has already finished on Vorkath, the new solo boss, and the Adamant & Rune Dragons are not far completion either. High level monsters like these often require plenty of fine tuning to get them perfect and we’ve given ourselves plenty of time to do just that. We won’t be doing it alone though, we’re looking to bring in some of our top content creators to have a go at these monsters and see what they think!

Visits like this are valuable to us as it gives us an opportunity to gather real-time feedback players interacting with the content.Art and development don’t necessarily work on the same content at the same time. In the case of Vorkath, placeholder assets have been used until art provides the final models.

With the first act of the quest done, and some of the biggest pieces of post-quest content out of the way, what’s left to do? The next two acts of the quest are probably a good start. Work is already nearly finished on act 3, with it set for completion within the next week. We chose to focus on act 3 first as it is considered to be a larger priority than act 2. Of course, we fully intend to deliver a complete act 2 as well, we’re just working on it later in development.