Swtor PvP guide of The Civil War – Warzone

The Civil War is one of three Warzones currently available in Swtor. This Warzone is located on the frozen tundra planet of Alderaan and can be accessed by players above the level of 10. The main objective of this Warzone is to control the turrets in the center of the map and protect them as they fire upon the enemy ship. Once your faction gains control of the turret you will want to protect the flag at all costs and prevent the enemy from capturing it and turning it onto your factions ship.
If you are familiar with battlegrounds or any sort of instanced pvp combat (which you should be if you’ve played an MMORPG in the past five years) then you will almost immediately grasp the concept of how this works. The most important thing is fighting the enemies off of the flag and preventing them from capping it. Even if you’re dramatically outnumbered and there is no way you’ll kill everyone attacking you, protecting the flag will vastly benefit your team.
The Civil War is a fairly small Warzone (despite the size of the map below) and is easily navigated without a speeder, which is what they call mounts in Swtor. Republic Players start on the southern end of this map and Empire players start on the northern end. Once the Warzone starts speeders will appear in the control room. Right clicking on the speeder will send you on a very quick ride down to the battlefield where you can immediately engage the enemy.
Once the game starts and you click on the speeder you will be taken to your factions “safe zone”. The enemy can’t get you here, but if you stay here for too long you will be removed from the Warzone. Immediately in front of you is the middle objective, which is where the biggest battles generally take place. Off to the left and right are other turrets, generally both of them have smaller battles taking place throughout the game. Each faction has straight access to the middle turret and one side turret. Each of the two factions have access to opposite side turrets.

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