wow benefits would be outside of PvP matchmaking

We’ve been lucky enough to participate in the alpha for Heroes of the Storm recently, Blizzard’s new ‘Hero Brawler’ (Blizz pls, it’s a MOBA) and it’s been a pretty good experience. I’d certainly recommend it to anyone who’s been put off by the daunting learning curve in the past. It streamlines many of the typical MOBA features to the point where they retain much of the fun while sacrificing a lot of the difficulty. Best place to buy wow gold fast and cheaphttp://www.gold4fans.com/
This is no surprise from Blizzard; if there’s one thing they’ve consistently targeted as a company it’s accessibility. Many players see this as a fault, that lowering barriers to entry will somehow taint the pristine waters of gaming, but personally I believe it’s a philosophy vital to the continued success of PC gaming.
This idea shot straight to the front of my mind when it was brought to my attention that the loot distribution in Destiny is not based on the skill of the player or the difficulty of content, a concept alien to those of us accustomed to the meritocratically ‘fair’ progression of MMOs.
This struck me as counter-intuitive at first, not rewarding skill while using FPS mechanics far better suited to creating skill based content and tracking the competency of players. Considering the problem from the other direction, it’s difficult to imagine what the benefits would be outside of PvP matchmaking.

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